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The Unity Shaders Bible
The definitive book to learn shaders in Unity.
Learn shaders in Unity, starting with the basics and finishing with advanced concepts.
The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.
+370 informative pages on shader programming.
From beginner to advanced linearly, starting with basic concepts (e.g., unlit shader) and ending with advanced ones (e.g., compute shader).
Clear and direct.
You will be able to find the differences and similarities between Built-in, Universal, and High Definition Render Pipeline.
Real-life examples.
All the examples in this book could be applied to production-stage projects.
Chapter 1: Introduction to the shader programming language.
Chapter 2: Lighting, shadow, and surface.
Chapter 3: Compute Shader, Ray Tracing, and Sphere Tracing.
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